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The PS3 version seems slightly sharper in graphics but the benefit is minimal at best. Both the Xbox 360 and PlayStation 3 versions are virtually identical in content, visuals and audio. Also added to the mix are online leaderboards for each of the table's top scores, so you can track your ranking against anyone else playing Pinball Hall of Fame: The Williams Collection on your choice of platform. However, it has to be noted that the PS3 version seems to be missing a Platinum trophy, usually a requirement of retail games on the system. The PlayStation 3 trophies are tied to earning a spot on the high score list, which makes them a breeze to earn. The Xbox 360 achievements are tied directly to each of the table's built-in goals which make them a bit more challenging to obtain.
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The fully-narrated tutorial does a wonderful job showing all the special shots and table locations, too, so if a task eludes you, just follow along with the designers to see how to get the job done.īoth the Xbox 360 and PlayStation 3 versions have achievement points and trophies respectively. The achievement system is clearly an easy way for the developers to increase replay, but it actually works because it dangles that carrot in front of players' noses with specific pinball machine tasks.
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Nailing every achievement on a table rewards players with the ability to unlock Free Play on the machines that don't have it, as well as open up other cheats like custom balls and options on the title screen. An added incentive to play each machine is the game's included achievement system: each table has about a half-dozen tasks to complete, from reaching a high score to triggering a specific event on the machine. For the PlayStation 3 and Xbox 360 versions, Jive Time can only be unlocked if you meet certain criteria. Some machines are Free Play unlocked, but others require spending tokens to play – luckily you get a pocketful right at the start and earn more by hitting the match number at the end of a game. It's a shame that the developers had to tease and pollute the arcade with several unplayable "dummy" machines instead of simply making a game room with the twelve games exclusively, but it's a minor nitpick. Each game is selectable in a virtual arcade, and can be jumped in and out with impressively short load times. The collection even presents the twelve tables extremely well. The excellent physics engine is confirmed for those with true pinball prowess: traditional skills such as catching and flipper passing (quickly flipping a "caught" ball from one flipper to the other) can be pulled off with the same finesse as it's done on the real machine. The balls weight and gravity is accurately represented as it rolls around the playfield. What's more, the pinball physics – what truly makes or breaks virtual pinball – are extremely well done. The sound effects are also spot-on to their real world counterpart, from the raspy voice of Pinbot to the "kaching" of the mechanical bells from Jive Time. And the developers even employ a fantastic amount of camera options for those who want to get the best view of the action. The visual engine used in The Williams Collection runs at a slick 60 frames a second even when a triple multiball is in play. The collection here is a great selection of machines, and each of them has been rendered in 3D using high resolution scans from the actual pinball table. That experience really shows in The Williams Collection. Developer FarSight has had some experience in virtualizing pinball with previous pinball collections - the team worked on Crave's previous compilation from more than three years ago: The Gottlieb Collection.
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This HD update also includes three additional, later generation machines: Tales of the Arabian Nights, Medieval Madness, and No Good Gophers, all excellent pinball games back in the day and welcome inclusions to the Williams mix. And for those who need a truly old-school pinball machine in their collection, Jive Time has that quaint mechanical design of the pre-microchip era.
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Even the lesser known ones should ring familiar: Gorgar, Taxi, Firepower, and Sorceror might not have been huge successes in arcades, but chances are you've dropped a token or two in them even if you can't immediately remember them. At least half of the names should be familiar to anyone who's flipped a few silver balls in their day. The disc contains several licensed machines out of Williams' line-up from the past three decades, each accurately recreated for play on the home console. Just like last year's standard definition editions, this pinball package is surprisingly top-notch.